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	<title>Pedro Lopes Research</title>
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	<description>Pushing boundaries.</description>
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		<title>Pedro Lopes Research</title>
		<link>http://pedrolopesresearch.wordpress.com</link>
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		<item>
		<title>Muscle-Propelled Force Feedback: accepted at CHI 2013</title>
		<link>http://pedrolopesresearch.wordpress.com/2013/01/31/muscle-propelled-force-feedback-accepted-at-chi-2013/</link>
		<comments>http://pedrolopesresearch.wordpress.com/2013/01/31/muscle-propelled-force-feedback-accepted-at-chi-2013/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 19:49:09 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[electrical]]></category>
		<category><![CDATA[EMS]]></category>
		<category><![CDATA[force feedback]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game prototyping]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[le]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[muscle]]></category>
		<category><![CDATA[stimulation]]></category>

		<guid isPermaLink="false">http://pedrolopesresearch.wordpress.com/?p=2067</guid>
		<description><![CDATA[Video of participants and myself showing Muscle-Propelled Force Feedback (youtube) Force feedback devices resist miniaturization, because they require physical motors and mechanics. We propose mobile force feedback by eliminating motors and instead actuating the user’s muscles using electrical stimulation. Without the motors, we obtain substantially smaller and more energy-efficient devices. Our prototype fits on the back of a mobile [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2067&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<h2><a style="font-size:13px;" href="http://www.youtube.com/watch?v=swmGaGT8lvs" rel="mediabox[400 300]"><img title="" alt="" src="http://www.hpi.uni-potsdam.de/fileadmin/hpi/FG_Baudisch/projekte/Muscle_Propelled_Force_Feedback/MPFFyoutube.png" width="500" height="300" /></a></h2>
<h2></h2>
<p><strong>Video of participants and myself showing Muscle-Propelled Force Feedback (<a href="http://www.youtube.com/watch?v=swmGaGT8lvs">youtube</a>)</strong></p>
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<p>Force feedback devices resist miniaturization, because they require physical motors and mechanics. We propose <i>mobile</i> force feedback by eliminating motors and instead actuating the user’s muscles using electrical stimulation. Without the motors, we obtain substantially smaller and more energy-efficient devices. Our prototype fits on the back of a mobile phone. It actuates users’ forearm muscles via four electrodes, which causes users’ muscles to contract involuntarily, so that they tilt the device sideways. As users resist this motion using their <i>other </i>arm, they perceive force feedback.</p>
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<p><img alt="" src="http://www.hpi.uni-potsdam.de/uploads/RTEmagicC_Figure1_ColorCorrec.png.png" width="490" height="310" /></p>
<p><b>Our prototype electrically stimulates the user’s arm muscles via the shown electrodes, causing the user to involuntarily tilt the device. As he is countering this force, he perceives force feedback.</b></p>
<p><img alt="" src="http://www.hpi.uni-potsdam.de/uploads/RTEmagicC_MusclePropelledHaptics_FabianColorCorrected.JPG.jpg" width="500" height="409" /></p>
<p><strong>A participant from our user studies experiencing the force feedback sensations delivered by our prototype. </strong></p>
<p><strong>More information</strong>: <a href="http://www.hpi.uni-potsdam.de/baudisch/projects/muscle-propelled-force-feedback.html">http://www.hpi.uni-potsdam.de/baudisch/projects/muscle-propelled-force-feedback.html</a></p>
<p>&nbsp;</p>
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		<title>Keynote on Biohacking at Campus Party Europe 2012</title>
		<link>http://pedrolopesresearch.wordpress.com/2012/11/05/keynote-on-biohacking-at-campus-party-europe-2012/</link>
		<comments>http://pedrolopesresearch.wordpress.com/2012/11/05/keynote-on-biohacking-at-campus-party-europe-2012/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 16:03:38 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[bio-hci]]></category>
		<category><![CDATA[biohacking]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[brain computer interface]]></category>
		<category><![CDATA[campus party]]></category>
		<category><![CDATA[campus party europe]]></category>
		<category><![CDATA[electrical muscle stimulation]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[human computer interaction]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://pedrolopesresearch.wordpress.com/2012/11/05/keynote-on-biohacking-at-campus-party-europe-2012/</guid>
		<description><![CDATA[Biohacking and Brain Computer interfaces: the future of Human Computer Interaction (video/youtube) As a discipline, Human Computer Interaction (HCI) has always wandered on the boundaries between art and science, mainly due to its multidisciplinary genealogy, but often because it is a process of envisioning and questioning the future. The ideas of Cyborg, Augmented Humans and Bio-Feedback [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2065&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<h2>Biohacking and Brain Computer interfaces: the future of Human Computer Interaction <a href="http://www.youtube.com/watch?v=1JfujgjS4t8">(video/youtube)</a></h2>
<p><a href="http://pedrolopesresearch.files.wordpress.com/2012/11/578675_336386163122350_52615181_n.jpg"><img id="i-2064" alt="Image" src="http://pedrolopesresearch.files.wordpress.com/2012/11/578675_336386163122350_52615181_n.jpg?w=580" /></a></p>
<p>As a discipline, Human Computer Interaction (HCI) has always wandered on the boundaries between art and science, mainly due to its multidisciplinary genealogy, but often because it is a process of envisioning and questioning the future. The ideas of Cyborg, Augmented Humans and Bio-Feedback have been strong research themes for decades in HCI.</p>
<p>However, two currents need to merge in order for us to grasp the “augmented human”: firstly, to sense and understand ourselves is crucial &#8211; reading and understanding our bio-signals and secondly, to let ourselves be controlled. My keynote (<a href="http://www.youtube.com/watch?v=1JfujgjS4t8">video here</a>) on the Leonardo Stage revolved around such matters, where art and science naturally meet to discuss how contemporary bodies will sound and look.</p>
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		<title>Artists &amp; scientists: Push Boundaries! My keynote at Body Controlled #4 / at LEAP Berlin</title>
		<link>http://pedrolopesresearch.wordpress.com/2012/07/23/artists-scientists-push-boundaries-my-keynote-at-body-controlled-4-at-leap-berlin/</link>
		<comments>http://pedrolopesresearch.wordpress.com/2012/07/23/artists-scientists-push-boundaries-my-keynote-at-body-controlled-4-at-leap-berlin/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 11:59:17 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://pedrolopesresearch.wordpress.com/?p=2057</guid>
		<description><![CDATA[My keynote at LEAP Berlin, about art and science &#8211; focus on how artists and scientists push boundaries! [Photo, courtesy of Peter Kirn] Read the bio/synopsis from the program of Body Controlled here. More will be published on the upcoming issue of the Canadian Journal of Electroacoustics!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2057&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://pedrolopesresearch.files.wordpress.com/2012/07/talkatleap.jpg"><img class="alignnone size-full wp-image-2058" title="talkatleap" src="http://pedrolopesresearch.files.wordpress.com/2012/07/talkatleap.jpg?w=490&#038;h=275" alt="" width="490" height="275" /></a></p>
<p>My keynote at <a href="leap-berlin.tumblr.com">LEAP</a> Berlin, about art and science &#8211; focus on how artists and scientists push boundaries! [Photo, courtesy of Peter Kirn]</p>
<p>Read the <a href="http://pedrolopesresearch.files.wordpress.com/2012/07/pedrolopes_at_leap.pdf">bio/synopsis from the program of Body Controlled here</a>.</p>
<p><em>More will be published on the upcoming issue of the Canadian Journal of Electroacoustics!</em></p>
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		<title>Interactive Construction (Constructable) accepted at ACM UIST 2012</title>
		<link>http://pedrolopesresearch.wordpress.com/2012/07/23/interactive-construction-constuctable-accepted-at-acm-uist-2012/</link>
		<comments>http://pedrolopesresearch.wordpress.com/2012/07/23/interactive-construction-constuctable-accepted-at-acm-uist-2012/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 11:43:52 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[acm uist]]></category>
		<category><![CDATA[constructable]]></category>
		<category><![CDATA[interactive construction]]></category>
		<category><![CDATA[interactive fabrication]]></category>
		<category><![CDATA[laer cutter]]></category>
		<category><![CDATA[laser pointer]]></category>
		<category><![CDATA[uist 2012]]></category>

		<guid isPermaLink="false">http://pedrolopesresearch.wordpress.com/?p=2052</guid>
		<description><![CDATA[Constructable by Stefanie Mueller, Pedro Lopes, and Patrick Baudisch To appear in Proceedings of UIST &#8217;12 (Paper). Constructable is an interactive drafting table that produces precise physical output in every step. Users interact by drafting directly on the workpiece using a hand-held laser pointer. The system tracks the pointer, beautifies its path, and implements its effect by cutting the workpiece [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2052&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://pedrolopesresearch.files.wordpress.com/2012/07/constructable.jpg"><img class="alignnone size-full wp-image-2053" title="constructable" src="http://pedrolopesresearch.files.wordpress.com/2012/07/constructable.jpg?w=490&#038;h=288" alt="" width="490" height="288" /></a></p>
<p><strong>Constructable</strong> by <a href="http://www.stefaniemueller.org/" target="_blank">Stefanie Mueller</a>, <a href="http://www.plopesresearch.net/" target="_blank">Pedro Lopes</a>, and <a href="http://www.patrickbaudisch.com/" target="_blank">Patrick Baudisch</a></p>
<p>To appear in Proceedings of <a href="http://www.acm.org/uist/uist2012/" target="_blank">UIST &#8217;12</a> (Paper). <strong>Constructable</strong> is an interactive drafting table that produces precise physical output in every step. Users interact by drafting directly on the workpiece using a hand-held laser pointer. The system tracks the pointer, beautifies its path, and implements its effect by cutting the workpiece using a fast high-powered laser cutter.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='490' height='306' src='http://www.youtube.com/embed/8g3LaF9oVFY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><em>More soon!</em></p>
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		<title>#ITS2011: Augmenting Touch Interaction Through Acoustic Sensing</title>
		<link>http://pedrolopesresearch.wordpress.com/2011/11/09/its2011-augmenting-touch-interaction-through-acoustic-sensing/</link>
		<comments>http://pedrolopesresearch.wordpress.com/2011/11/09/its2011-augmenting-touch-interaction-through-acoustic-sensing/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 19:59:22 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Audio Programming]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[acoustic sensing]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[ITS]]></category>
		<category><![CDATA[Japan. HCI]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[NUI]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[Pure Data]]></category>
		<category><![CDATA[tabletop]]></category>
		<category><![CDATA[tabletops]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://pedrolopesresearch.wordpress.com/?p=2043</guid>
		<description><![CDATA[Pedro Lopes, Ricardo Jota, Joaquim Jorge [Published at ACM ITS 2011, Kobe, Japan / paper] Recognizing how a person actually touches a surface has generated a strong interest within the interactive surfaces community. Although we agree that touch is the main source of information, unless other cues are accounted for, user intention might not be accurately [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2043&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div class="embed-vimeo"><iframe src="http://player.vimeo.com/video/30997725" width="490" height="276" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p><strong>Pedro Lopes</strong>, Ricardo Jota, Joaquim Jorge<br />
[Published at ACM ITS 2011, Kobe, Japan / <a href="http://pedrolopesresearch.files.wordpress.com/2011/11/p53-lopes.pdf">paper</a>]</p>
<p>Recognizing how a person actually touches a surface has generated a strong interest within the interactive surfaces community. Although we agree that touch is the main source of information, unless other cues are accounted for, user intention might not be accurately recognized. We propose to expand the expressiveness of touch interfaces by augmenting touch with acoustic sensing. In our vision, users can naturally express different actions by touching the surface with different body parts, such as ﬁngers, knuckles, ﬁngernails, punches, and so forth &#8211; not always distinguishable by touch technologies but recognized by acoustic sensing. Our contribution is the integration of touch and sound to expand the input language of surface interaction.</p>
<p>Update: some media coverage on the press [<a href="http://pedrolopesresearch.files.wordpress.com/2011/12/111201_exame-informc3a1tica.pdf">Portuguese press / Exame Informática</a>]</p>
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		<title>#ACE2011 paper: Hands-on Tabletop LEGO Application</title>
		<link>http://pedrolopesresearch.wordpress.com/2011/11/09/ace2011-paper-hands-on-tabletop-lego-application/</link>
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		<pubDate>Wed, 09 Nov 2011 19:54:38 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Conference]]></category>
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		<category><![CDATA[Research]]></category>

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		<description><![CDATA[Daniel Mendes, Pedro Lopes and Alfredo Ferreira, ACE 2011.  The recent widespread of multi-touch interactive surfaces make them a privileged entertainment device. Taking advantage of such devices, we present an interactive LEGO application, developed accordingly to an adaptation of building block interactions and gestures for multi-touch tabletops. Our solution (LTouchIt) accounts for bimanual multi-touch input, allowing users [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2040&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p><em>Daniel Mendes, <strong>Pedro</strong> <strong>Lopes</strong> and Alfredo Ferreira, ACE 2011. </em></p>
<p>The recent widespread of multi-touch interactive surfaces make them a privileged entertainment device. Taking advantage of such devices, we present an interactive LEGO application, developed accordingly to an adaptation of building block interactions and gestures for multi-touch tabletops.</p>
<p>Our solution (LTouchIt) accounts for bimanual multi-touch input, allowing users to create 3D models on the tabletop surface. Through user testing, we compared LTouchIt with two LEGO applications. Results suggest that our interactive application can provide a hands-on experience, more adequate for entertainment purposes than available LEGO applications, which are mouse based and follow a traditional single input interaction scheme.</p>
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		<title>Upcoming paper presentations! #ITS2011 and #ACE2011</title>
		<link>http://pedrolopesresearch.wordpress.com/2011/11/09/upcoming-paper-presentations-its2011-and-ace2011/</link>
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		<pubDate>Wed, 09 Nov 2011 10:21:50 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[ITS]]></category>

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		<description><![CDATA[Two new papers: ACM ACE 2011: Hands-on Interactive LEGO tabletop ACM ITS 2011: Augmenting Touch Interaction Through Acoustic Sensing<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2037&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Two new papers:</p>
<p>ACM ACE 2011: Hands-on Interactive LEGO tabletop</p>
<p>ACM ITS 2011: Augmenting Touch Interaction Through Acoustic Sensing </p>
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		<title>SBIM 2011: Combining bimanual and pen-based input for 3D modelling</title>
		<link>http://pedrolopesresearch.wordpress.com/2011/08/02/sbim-2011-combining-bimanual-and-pen-based-input-for-3d-modelling/</link>
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		<pubDate>Tue, 02 Aug 2011 22:39:37 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
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		<description><![CDATA[Multitouch enabled surfaces can bring advantages to modelling scenarios, in particular if bimanual and pen input can be combined. In this work, we assess the suitability of multitouch interfaces to 3D sketching tasks. We developed a multitouch enabled version of ShapeShop, whereby bimanual gestures allow users to explore the canvas through camera operations while using a pen [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=2033&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p>Multitouch enabled surfaces can bring advantages to modelling scenarios, in particular if bimanual and pen input can be combined. In this work, we assess the suitability of multitouch interfaces to 3D sketching tasks. We developed a multitouch enabled version of ShapeShop, whereby bimanual gestures allow users to explore the canvas through camera operations while using a pen to sketch. This provides a comfortable setting familiar to most users. Our contribution focuses on comparing the combined approach (bimanual and pen) to the pen-only interface for similar tasks. We conducted the evaluation helped by ten sketching experts who exercised both techniques. Results show that our approach both simplifies workflow and lowers task times, when compared to the pen-only interface, which is what most current sketching applications provide.</p>
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		<title>Battle of the DJs: an HCI perspective of Traditional, Virtual, Hybrid and Multitouch DJing</title>
		<link>http://pedrolopesresearch.wordpress.com/2011/04/16/battle-of-the-djs-an-hci-perspective-of-traditional-virtual-hybrid-and-multitouch-djing/</link>
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		<pubDate>Sat, 16 Apr 2011 18:54:26 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
				<category><![CDATA[Conference]]></category>
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		<category><![CDATA[MSc Thesis: Mt-Djing]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Turntablism]]></category>
		<category><![CDATA[Djing]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[multiotuch]]></category>
		<category><![CDATA[multitouch dj]]></category>
		<category><![CDATA[new interfaces for musical expression]]></category>
		<category><![CDATA[NIME]]></category>
		<category><![CDATA[NUI]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[tabletop]]></category>
		<category><![CDATA[touch]]></category>
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		<guid isPermaLink="false">http://pedrolopesresearch.wordpress.com/?p=1991</guid>
		<description><![CDATA[To be presented at NIME 2011 (New Interfaces for Musical Expression, Oslo ). The remainder of the program is very interesting, so please feel free to look around here. What about DJing? How does it equates within an HCI perspective? What forms of interaction exist with DJ gear? How can one classify those interactions/gear? The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=1991&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://pedrolopesresearch.files.wordpress.com/2011/04/mtdjingdynamicconnectionsrealtime.jpg"><img class="alignnone size-full wp-image-1992" title="MtDjingDynamicConnectionsRealtime" src="http://pedrolopesresearch.files.wordpress.com/2011/04/mtdjingdynamicconnectionsrealtime.jpg?w=490&#038;h=326" alt="" width="490" height="326" /></a></p>
<p>To be presented at <a href="http://www.nime2011.org/program/presentations/">NIME 2011</a> (New Interfaces for Musical Expression, Oslo ). The remainder of the program is very interesting, so please feel free to look around <a href="http://www.nime2011.org/program/presentations/">here</a>.</p>
<p><em><strong>What about DJing? </strong></em></p>
<p><em><strong>How does it equates within an HCI perspective? </strong></em></p>
<p><em><strong>What forms of interaction exist with DJ gear? </strong></em></p>
<p><em><strong>How can one classify those interactions/gear?</strong></em></p>
<p>The following paper addresses these questions, trying to create a framework of through concerning DJ interactions &#8211; a very idiosyncratic type of &#8220;music interfaces&#8221; &#8211; and proposes an evaluation of <strong>Traditional</strong> (analogue turntables, mixers and CD players), <strong>Virtual</strong> (software), <strong>Hybrid</strong> (traditional and software in synergy) and <strong>Multitouch</strong> (virtual and traditional in synergy).</p>
<p>The term <strong>multitouch</strong> here defines not a categorization but rather an implementation of <strong>a touch sensing surface DJing prototype.</strong> Explorations among new interfaces for DJing has already been hapenning for at least 10 years, but an evaluation from such perspective (interactions and devices) can aid researchers and developers (as well as DJs) to<strong> understand which tools fit in which style. </strong></p>
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		<title>Sharing (old) knowledge#2: Starting Multitouch Dev</title>
		<link>http://pedrolopesresearch.wordpress.com/2011/03/23/sharing-old-knowledge2-starting-multitouch-dev/</link>
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		<pubDate>Wed, 23 Mar 2011 15:06:58 +0000</pubDate>
		<dc:creator>plopesresearch</dc:creator>
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		<description><![CDATA[The following information was written by me one year ago on the Intelligent Multimodal Interfaces course internal forum. Since there are new students in need of fresh info, I reposted it here, make the best of it: Here it goes: multitouch frameworks, possibilities and simulators &#8211; all of them open source + cross platform. 1) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pedrolopesresearch.wordpress.com&#038;blog=18735285&#038;post=1978&#038;subd=pedrolopesresearch&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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<p>The following information was written by me one year ago on the Intelligent Multimodal Interfaces course internal forum. Since there are new students in need of fresh info, I reposted it here, make the best of it:</p>
<p>Here it goes: multitouch frameworks, possibilities and simulators &#8211; all of them open source + cross platform.</p>
<p><span style="font-weight:bold;">1) Multitouch possibilities</span><br /> As far as developing MT (short for multitouch) applications you have a wide number of choices, the best way you can move around is stick to standarts (namely <a href="http://opensoundcontrol.org/">OSC</a> and <a href="http://www.tuio.org/?specification">TUIO</a>) because they are the main drive-forces behing MT communities (the biggest is <a href="www.nuigroup.com/">NUI group</a>), if you stick with frameworks or whatever that assures this standards you can find your way among new programs or easily integrate new code (or code from others!) &#8211; and new hardware too.</p>
<p>The most important standard is <a href="http://www.tuio.org/?specification">TUIO</a>, which describes a multitouch event. Imagine that a user touches the table (surface, display, whatever) you will receive a TUIO formatted message saying:<br /> &#8211; was it a touch or an identified object (these are called fidutial markers)<br /> &#8211; position<br /> &#8211; acceleration (and many things)<br /> &#8211; unique identifier (this is the most important thing apart from the x+y)</p>
<p>With this you can code your application in no time (okay.. a lot of time can be used =P). Here&#8217;s the top TUIO software implementations that are availabe (full list <a href="http://www.tuio.org/?software">here</a>):</p>
<ul>
<li> C++: <a href="http://prdownloads.sourceforge.net/reactivision/TUIO_CPP-1.4.zip?download">TUIO_CPP.zip</a> [<a href="http://www.tuio.org/?cpp">API</a>]</li>
<li> Java: <a href="http://prdownloads.sourceforge.net/reactivision/TUIO_JAVA-1.4.zip?download">TUIO_JAVA.zip</a> [<a href="http://www.tuio.org/?java">API</a>]</li>
<li> <a href="http://www.processing.org/">Processing</a>: <a href="http://prdownloads.sourceforge.net/reactivision/TUIO_Processing-1.4.zip?download">TUIO_Processing.zip</a> [<a href="http://www.tuio.org/?processing">API</a>]</li>
<li> Pure Data: <a href="http://prdownloads.sourceforge.net/reactivision/TUIO_PureData-1.4.zip?download">TUIO_PureData.zip</a></li>
<li> Flash AS3: <a href="http://tuio-as3.googlecode.com/files/tuio_as3_v_0_6.zip">TUIO_AS3.zip</a> [<a href="http://www.tuio.org/?flash">API</a>] <img src="http://www.tuio.org/images/new.gif" alt="" width="33" height="14" /></li>
</ul>
<p>I&#8217;ve used the C++, Processing, PureData and Flash AS3. They are pretty much the same idea/concept but ported to the idiosyncrasies of each language &#8211; you are probably not familiar with either Processing nor PureData but they are programming languages designed for multimedia (Processing is java-derivate language developed by the MIT for graphical designers and PureData is mainly derieved to sound programming but it is a graphical language so there&#8217;s no code).</p>
<p>I recommend you base your decision in the following factors:<br /> 1 &#8211; are you comfortable in this language?<br /> 2 &#8211; what graphic back-end do you want do use?<br /> 3 &#8211; how fast should it run?</p>
<p>Because as you know 1) matters a lot&#8230; 2) depends on what graphics you want (OpenGL preferably uses C++ or Java, Processing or Pd) while Flash is a different possibility &#8211; there&#8217;s also a pythonMT (python multitouch framework) and you can join it with pyglet (opengl for python). The 3) is very easy, it goes like this, from fastest to slowest (based on my experience): C++, PureData or Java, Processing or Flash.</p>
<p>So its all up to you, for instance, in my thesis I decided to use Flash AS3 for the interface, because its easy to code (well.. should be) and gives nice graphics with few effort, because it is not an efficient framework I use a C++ core and the audio engine is in PureData (because I&#8217;m familiar and its medium-fast) &#8211; here&#8217;s a <a href="http://web.ist.utl.pt/~Pedro.Lopes/blog/?p=1049">video</a>.</p>
<p><span style="font-weight:bold;">2) Multitouch Trackers</span></p>
<p>These are the core components, they track the video input and determine how many touch points there are. Once again, if you use a standard tracker that can output TUIO messages, you can use all of the frameworks that I&#8217;ve mentioned.</p>
<p>The full list of trackers is <a href="http://www.tuio.org/?software">here</a>, I&#8217;d recommend:</p>
<ul>
<li><a href="http://reactivision.sourceforge.net/">reacTIVision</a>: a computer vision framework for object tracking and basic multi-touch</li>
<li><a href="http://ccv.nuigroup.com/">Community Core Vision</a>: an <a href="http://www.openframeworks.cc/">OpenFrameworks</a> based multi-touch tracker (formerly tbeta)</li>
<li><a href="http://www.nuigroup.com/touchlib/">Touchlib</a>: the first free library for multi-touch surfaces based on FTIR and DI (currently discontinued in favor of CCV &#8211; see above)</li>
<li><a href="http://packages.erasme.org/">gstreamer-tuio</a>: a gstreamer plugin for blob detection, sending TUIO</li>
<li><a href="http://code.google.com/p/bamboo-tuio/">bamboo-tuio</a>: TUIO for Wacom Bamboo (Pen&amp;)Touch tablets <img src="http://www.tuio.org/images/new.gif" alt="" width="33" height="14" /></li>
<li><a href="http://github.com/fajran/tongseng/tree/master">Tongseng</a>: a TUIO wrapper for Macbook multi-touch pads</li>
<li><a href="http://www.uweschmidt.org/wiimote-whiteboard">Wiimote Whiteboard</a>: platform-independent Wiimote IR tracker supporting TUIO</li>
<li><a href="http://code.google.com/p/wiimotetuio/">WiimoteTUIO</a>: another application sending the locations of IR sources detected by a Wiimote via TUIO</li>
<li><a href="http://www.pillowsopher.com/blog/?p=79">TuioTouch</a>: a simple web based TUIO server</li>
</ul>
<p>In VIMMI lab we use CCV (<a href="http://ccv.nuigroup.com/">Community Core Vision</a>) so I&#8217;d recommend this one, and by far it is the simplest to set up and use (just run it..hehe).</p>
<p><span style="font-weight:bold;">3) Multitouch Simulators</span></p>
<p>As I said, not everyone has a touchtable. So there are simulators, that allow you to simulate TUIO messages with the mouse. <a href="http://web.ist.utl.pt/~Pedro.Lopes/blog/?p=1109">Here in this video</a> you can see my resizing some objects on flash, using the <a href="http://prdownloads.sourceforge.net/reactivision/TUIO_Simulator-1.4.zip?download">Simulator</a> (from Reactivision project) &#8211; it is by far the most simple and complete one. But here&#8217;s the ones I recommend:</p>
<ul>
<li>Java based standard <a href="http://prdownloads.sourceforge.net/reactivision/TUIO_Simulator-1.4.zip?download">TUIO Simulator</a> application (platform independent)</li>
<li> <a href="http://code.google.com/p/simtouch/">SimTouch</a>: a TUIO/FlashXML simulator using the Adobe Air runtime</li>
<li> <a href="http://code.google.com/p/qmtsim/">QMTsim</a>: Qt based multi-touch simulator alternative (Win32, Linux)</li>
</ul>
<p>The SimTouch has a nice idea, it is transparent so you can put on top of your running application &#8211; but&#8230; sometimes it seems to have some bugs. So I&#8217;d rather use TUIO simulator from the Pompeu Fabra folks (the ones that developed the Reactable).</p>
<p><span style="font-weight:bold;">Conclusions</span></p>
<p>There&#8217;s a million more things that I could talk, and the text I&#8217;ve wiritten is already to long&#8230; so If you need something ask <img src="http://cgm.dei.ist.utl.pt/moodle/pix/s/smiley.gif" alt="sorriso" width="15" height="15" /> Maybe I can help.</p>
<p><span style="font-weight:bold;">Links</span></p>
<p>My first posts in the<a href="http://web.ist.utl.pt/~Pedro.Lopes/blog/"> thesis blog</a> show a lot of the decisions and possibilities that you have for Multitouch, I have also a couple of vimeo videos <a href="http://vimeo.com/10600353">trying some Flash multitouch libs,</a> etc&#8230; and playing <a href="http://vimeo.com/10597714">pong</a>.</p>
</div>
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